

Black Friday deals: see all the best offers right now!īullet-hosing hundreds of beasts is satisfying in the way power washing a house is, but I also enjoyed occasional finesse shots with the overpowered Devastator, and showy maneuvers that I did just for the hell of it.Serious Sam 4 lets you have a few Braveheart moments. In one of my favorite scenes, I charged across the French countryside wielding dual double-barreled shotguns at a bull that was charging back at me. I waited until I could see the glow of its demon eyes before firing both guns into its forehead, and then reloaded them simultaneously (how?) while dodging out of the way of its tumbling corpse-just for style points, as it would've clipped through me. Rarely in shooters is it a good idea to face enemies head on in the open, but Serious Sam 4 lets you have a few Braveheart moments. Serious Sam 4 is at its best right after it introduces a new weapon, because it fills an arena with ammo and then throws gobs of enemies at you so that you can go wild. The cannon gun somehow fires rolling cannon balls that are larger than Sam himself and turn everything in their path to goo, and of course I was delighted when the game introduced it and then said, 'Hey, don't worry about ammo conservation, just run around this maze bowling down giant pink fleshy alien mech-guys for 10 minutes.'Īt its worst it gets too methodical, but the difficulty is well-designed.

Normal kept me on my toes, while Easy let me relax without it becoming a cakewalk. The fun of shooting at swarms of flying drones was overestimated (also, guys who spawn on faraway perches and shoot homing projectiles), and certain sections are tiring, but for the most part I was just harried enough, not frustrated. Though it looks almost as old, Serious Sam 4 incorporates modern ideas that make it better than Serious Sam 3.
Serious sam 3 levels full#
Still, as much as I enjoyed the high framerates, I'm disappointed that the computing power available in 2020 isn't put to full use, even in service of more jankiness. The enemies don’t ragdoll hilariously, for instance. They repeat the same death animation every time, thousands of times. The big technical achievement here is that many more enemies can appear on screen at once, and that results in some impressive scenes, but once the spectacle wore off my reaction was, “Ah, great, another wave of those skeleton bastards.” You can only focus on deleting so many beasts at once.
